Forgotten Gems: Ring of Red (PS2) 2001

Ring of Red - Wikipedia

NOTE: This was originally written in 2008, thus the dated references. There is more information below as to why I am re-posting it.

It has been known for a long time that gamers are a fickle bunch. We are sometimes so fickle that we will cuss and moan about something until blue in the face, then gobble up something else for the exact same reason. All of us are prone to this many times; for example, even I can’t stand sandbox games, but love a Wii game called “No More Heroes” and will defend it at the drop of a hat. Flash back to the launch of the PS2 and a little game called Ring of Red by Konami. RoR is one of those games that not only crossed genres well, but to some became a classic, and a diamond in the rough among games that came out early in the PS2 lifecycle.



Ring of Red was one such game that, as the title of this article suggests, fell through the cracks for many gamers. It wasn’t particularly hated, but generally overlooked by many gamers. One reason this happened was the way reviewers handled realistic wartime graphics at the time seems at odds with our tastes today. Now if you look at many war games, the games are praised for the stylistic choice. A choice where it looks like your soldiers are mud wrestling on concrete through a sepia toned camera lense.

I’m not sure what Image I originally had here, but any Zack Snyder film fits the bill with the real=brown trope


I purchased the game because I am a history buff, and anything that tries to present an intelligent alternate history scenario is pretty intriguing to me. I instantly fell in love with the game, and began to seek out the views of others. Upon inspection, I was shocked to see the bad reviews it was getting. Most of the time people were mad that it was not some kind of action game, while others bashed the game based on the graphics. I remember a pretty harsh review in PSM magazine at the time. Said review criticized the game’s mechanics heavily, and gave it a 6 out of 10 based on the fact that it was a fairly realistic drab game with hardly any colors other than brown and gray, and that the mechs moved painfully slow.



This could be a fair assessment, given that many were so used to fast paced mech games like Omega Boost for the PS1, which handled like an episode of Macross with endless missiles and quick Star Fox-like gameplay. In Ring of Red, however, you are placed in diesel powered walking tanks, that are much less Gundam-like, and more of—well a walking talk. In this context Zone of the Enders style mecha would have been out of place and anachronistic. In the 1960’s you would not be piloting graceful ballerina mechs that move that they are covered in butter, and sliding on ice.

Ring of Red • Eurogamer.net

In the game, you are equipped with slow machines with arcane shooting systems that are hard to use and occasionally break down. In order to build tension, the programmers added in a limited operation time before the mecha overheats, making you have to savor the little time you have in each round, to really make that round count. All of these factors provide an almost realistic application for a walking take in the 1960’s. To me, this was a refreshing mech game, that was not so based on anime, as it was real life. These reviews, all slamming the “ugly brown and grey graphics”, were harsh on the game, and kept many from even looking at it.

The story grabs you right from the beginning with the following chilling cinematic that melds stock footage of WWII era warfare with a cgi mecha walking in the background. It is at this point that you feel very concerned at what the world could have been like had one solitary event happened differently than it did in our history.

Ring of Red - Wikiwand

Next we gradually learn of the immense back-story that involves a war set in the 1960s in the aftermath of World War II. According to the alternate timeline, Japan did not surrender in 1945, and the United States of America did not deploy the atomic bomb to end the war in the pacific front. Japan was captured instead by an allied invasion by land. Because of post-war hostilities between Russia and the US and Europe, the north part of Japan was fenced off into communist North Japan and democratic South Japan. During the war Hitler unleashed a series of walking tanks called AFWs into service that have remained a terrifying war machine from then on.

From then on you are graced with a strategy RPG in a similar vane to Front Mission, except the battles are far more interactive. Players begin with their AFW standing in opposition to the enemy AFW in a standoff. The objective of combat is to destroy the enemy AFW. The Battles consist of players moving and operating their AFW and issuing orders to accompanying infantry. These infantrymen have to be commanded to move from the front guard to the rearguard at strategic times in order to do their trained tasks, whether it be minelaying, grenaidiering, or sabotaging. This adds a lot of extra strategy to the game, as you really had top keep up with what you had, and the strengths and weaknesses of your units.


AFWs must wait until their main weapon is loaded before they can attack, either against the enemy AFW itself or its infantry support. When aiming, players are given a first-person view from the AFW along with a hit probability percentage. The more time spent aiming, the better it will turn out. If you wait too long; however, and you will probably get shelled by your enemy.

Ring of Red: Wait, This Mech Was Made By Nazis? | TheGamer



Without actually reviewing the game, I would like to bring attention to it, and hopefully inform a gamer of a game they may never have played. I understand that one reason that many strategy games have failed is because they are a niche genre that only enthusiasts of the genre tend to like, but many of said enthusiasts also seem to have never heard of this game for whatever reason.

BOTTOM LINE: if you are a fan of games like Front Mission, please check this out, you won’t be sad.

Availibility: RoR can be purchased for as little as 10 USD on Amazon or Ebay.

NOTE: Close to a decade ago, I worked for a gaming website called Gamrfeed, sadly the site folded and was absorbed back into it’s parent website VGchartz a long time ago. When I started working at my current job in 2011, I sadly did not have time to continue producing articles on the schedule that was required, so I had to drop it. I was really proud of some of the work I did on there, and do not want it to disappear into the ether as most websites do after a while.

Valkyria Chronicles 4 Demo – Multiplatform (2018)

valkyria chronicles 4 demo title

It is the year 1935 EC.

The continent of Europa is engulfed in the flames of the Second Europan War between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial capital and end the war.

Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria… and unravel a grave truth that will shake them to the core.

One of the very first PS3 game I ever bought was Valkyria Chronicles, and I immediately fell in love with it. I absolutely adore tactical RPGs and it had been a while since I played one that tipped the “instant classic” box that games from Quest Corporation or Square Enix used to make. But here came Sega with something truly special – only to sit on the franchise basically for over a decade. Yeah, there were sequels, but they jumped to the PSP and were ignored totally in the west (VC was never released here!) since the games basically were being used to promote a TV anime in Japan. There was an ill-received spin-off recently, but Valkyria Chronicles 4 is the first true return to form for a Loooong time.

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To celebrate this, Sega has decided to drum up interest in the game by releasing a demo showcasing the beginning of the full game. I don’t normally review things like demos, but I was pretty excited about this and only just found out about it when I was checking on my pre-order for the full game. When it’s all said and done, think of this as the first part of my review for when I eventually do the full game, and it’ll all come together.

This demo isn’t a meager one level affair like so many others, it contains three full chapters of the game (a prologue plus 2 main chapters) plus the ability to transfer any progress from the demo to the actual game upon release. It also has two skirmish maps, a bonus map that is ONLY available in the demo, and some unlockable things that can be done, giving this demo a surprisingly large amount of replay time if you like grinding. Each chapter is divided into small segments arranged in a scrapbook-like grid with pages that are turned to access the next segment. usually, each page contains 5-6 story segments and a battle – for fans of the original Valkyria Chronicles, this is exactly the same set-up as the first PS3 game from ten years ago (which was released later on PS4).

valkyria chronicles 4 demo raz2

One of the things that I enjoy most about this series is that it has a humanity to it that most war media is completely devoid of. Instead of a “kill them all, America F Yeah! – Hoo-rah” vibe one gets from 99% of military shooters like your Call of Duties, or Battlefields, we have a story of regular people being thrown into a war to save their homeland from an encroaching enemy. An example of this is a powerful scene where Claude remarks that the field they are standing in is now completely empty of the beautiful flowers that were just there before Imperial shelling began in the area.

Keep in mind that one of the more lauded aspects of the first game in the series, was it actually had the cajones to actually address the Holocaust in an interesting way in that it introduced an ethnic minority of characters (Darksens) that were blamed for the misfortunes brought on by a previous war and were rounded up and put in camps and persecuted. One of the main protagonists HATES Darksens at the beginning of the game, so much that she comes across as fairly unlikable once her racism shows through. Yeah – that was in this game, heavy stuff for a fantasy game with water color art.

valkyria chronicles 4 demo claude

In a lot of ways, this game is a step back from some of the stuff aadded into the series on the handheld games, it does not include the branching classes or “school simulator” aspects from Valkyria Chronicles 2, or the fantastical characters found in Valkyria Chronicles 3, but that isn’t to say there isn’t any innovation at all. In fact, this is perhaps the most well-balanced game of the three I’ve played – some character classes have been tweaked such as allowing more movement for snipers, or less CP usage for tanks. There is also an entirely new character class this time around known as the Grenadier, who can fire mortar rounds at enemies. They can sort of stay behind the scenes and lob mortars at far away enemies if any team member can see somebody on the map – it’s a cool character class so far despite the small amount of time I’ve been messing with this demo.

Another addition to the game is something called “The Brave system”. When an allied soldier is downed and is nearly dead, players can consume 1 CP and increase the stats of allied units with the “Entrust” skill or can restore 1 AP with the ability to move and attack while being invulnerable for one action with the “Stand Up” skill. Considering how many times I had to restart battles in the previous games due to my unwillingness to accept perma-death of characters, this sounds like a godsend. I have not messed around with this too much, because I have been playing on “Easy” in order to leisurely take in the demo, but when I do my main play-through I will definitely be excited for the opportunity to save my soldiers necks if need arises.

valkyria chronicles 4 demo raz

For some reason, I have played this demo for like 10 hours, mostly because I decided to try to get all of my characters up the the rank of Corporal for no other reason than to be a total over-powered bad-ass once I start playing the full game, but it came be played in like an hour most-likely. All-in-all this is really fun and looks like I will have plenty of fun this fall returning to the country of Gallia. Here’s hoping this game finds success now that it’s out on multi-platform and we get things like a Valkyria Chronicles 5 and even a Valkyria Chronicles 2-3 HD remaster!

Valkyria Chronicles 4 is a tactical role-playing game developed and published by Sega. It was released in Japan for the PlayStation 4 in March 2018, and is scheduled to be released worldwide in September 2018, in addition for the Xbox One, Nintendo Switch, and Microsoft Windows.

Jump onto everything but the PC, and grab that demo, and let me know what you think in the comments!