Doctor Who / Star Trek: Assimilation Squared Issue 3

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As part of my new posting initiative (posting every day in March!), I hope to do more comic reviews on Sundays, so make sure to check back every weekend to see a review of the next chapter. If you have something you think I should check out for this, feel free to drop a comment. Now that introductions are out of the way, it’s time for the task at hand – It’s been a while since I took a look at this crossover to end all crossovers brought to us by IDW Comics. Fans have speculated for years as to which cybernetic villain would prevail in a hypothetical battle between Doctor Who’s cybermen or Star Trek’s Borg, and Doctor Who / Star Trek: Assimilation Squared is just what the doctor ordered. Sadly both armies of zombie androids are still on the same side as of issue three, we’ll see how long that lasts!

To recap the story so far, a Star Fleet outpost on Delta IV has been ransacked by The Borg, only they seem to have new upgrades or another race entirely helping them. This is of course The Cybermen from the Doctor Who universe, and for some reason these seemingly parallel dimensions have crossed allowing both villains to team up. It all starts when The Doctor and Amy Pond find their way into what they think is the past, only for it to be revealed as the Holo-deck on the U.S.S. Enterprise. Shenanigans ensue, and just when everyone is starting to get used to each other, The Enterprise itself gets attacked.

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We finally get to see the new Cyber-controller, a vague term given to a myriad of different high-ranking Doctor Who villains that control the Cybermen. This time it is a Cyberman that has Borg implants. One only assumes that this new leader has assumed the roles of both Cyber-Controller and The Hive Queen, which is a  terrifying thought! Captain Jean Luc Picard and crew scour their Star Fleet archives to see if there is any record of so called “Cyber Men” and come up with a few sparse records of contact with the NCC-1701 Enterprise commanded by none other than Captain James T. Kirk.

This scene made me chuckle a bit because it was sort of like Commander Data ran a Google Image Search for “Cybermen” and read off of a Wikipedia page or something. I guess the internet doesn’t change too much in the next few hundred years! This old-school crossover should be no surprise if you saw the awesome cover that this book is sporting. The Doctor collapses in pain as if he is just remembering something – his first encounter with the Star Trek crew!

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The next few pages of flash-backs are pretty fun, and the entire tone of the comic shifts with the new setting. Gone are the painted panels by J.K. Woodward, replaced by vaguely “retro” ones depicting Kirk and Co. battling 1970’s Cybermen alongside The Doctor as portrayed by Tom Baker. I really enjoyed all of the tropes like Kirk trying to fight the Cybermen with his patented “double axe-handle” punch we’ve seen so much in the show. Also quite humorous was Mr. Spock finding out what Jelly babies are.

At the end of this issue, were still not sure what has exactly brought these two world together, but one can assume that some sort of time travel is happening considering The Doctor both remembers his time with Kirk and remembers not remembering it. Perhaps a cyberman slipped dimensions and ended up in Star trek? Who knows right now, but hopefully we’ll find out soon. Perhaps that is the most refreshing thing about Doctor Who / Star Trek: Assimilation Squared – unlike most crossover events, the tone of the book doesn’t seem to be preoccupied with a lead up to some massive battle, but a mystery of how exactly the cross-over even happened.

The  next issue should be pretty awesome considering Guinan knows pretty much everything, it’ll be interesting to see if she knows about Time Lords and Cybermen.

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Doctor Who: The Eye of the Scorpion (2001)

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Cast: Peter Davison (The Doctor); Nicola Bryant (Peri Brown); Caroline Morris (Erimem); Harry Myers (Yanis); Jack Galagher (Fayum); Jonathan Owen (Antranak); Daniel Brennan (Kishik); Stephen Perring (Horemshep); Mark Wright (Slave); Alistair Lock (Priest); Gary Russell (Ebren)

For some reason or another, this particular audio drama happens to be the one audio drama that I have listened to the most. A lot of it has to do with the time period in which I first started to listen to these, a time when I had long walks to work and back every day, and the fact that I would sometimes miss important things due to walking in traffic – thus repeated plays. Then again, I think I can chalk a lot of it up to my fascination, at an early age even, with the ancient Egyptian civilization, mythology, and everything related to it. For a long time, the movie Stargate was actually a film that I considered to be my favorite movie for much the same reason!

This adventure stars Peter Davison as The Doctor and Nicola Bryant as his voluptuous companion Peri. Neither Davison’s Doctor or Peri are my favorites if I were to lay out a big list of preferences, but I’ll hand it to Big Finish – they take things I dislike about Doctor Who and trick me into liking them! Bryant has definitely matures as an actress, and everything that annoyed me about her portrayal of the character (the terrible accent!) is gone now. She also has gone from being the eye candy of the show, merely there to twist her ankle and scream, to someone that is an actual asset to The Doctor’s travels. Big Finish has also redeemed Paul McGann‘s Doctor, Mel, and even Adric for me somewhat, it’s like they know what fans don’t enjoy about the show or something!

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This story is perhaps Davison’s strongest yet, and considering how critical I’ve been with a few of his adventures so far, that’s strong praise. The Tardis materializes right in time for the Doctor and Peri to witness an attempted drive by assassination of a young girl on a chariot. The Doctor channels his inner-Ben Hur and saves the day without realizing that he has possibly changed the course of history completely. You see, the girl he has saved is the only daughter of the great Pharaoh Amenhotep II, Princess Erimemushinteperem (or Erimem for short), her father has died and she is possibly next in line to be pharaoh. The problem is that The Doctor has no recollection of any pharaoh named Erimem, meaning that something is wrong.

Erimem is happy to give much thanks to her saviors, and the strangers’ arrival in Thebes is the talk of court. This causes problems for a lot of her direct aide’s such as a man named Antranak, who serves as her head of security, as there have been a lot of attempts on Erimem’s life as of late, and her consorting with strange people is not good. What follows from here on is an adventure involving a disputed throne, a warlord trying to become pharaoh and an alien hand in the whole mess.

I really enjoyed Both Erimem and Antranak (who reminds me of Egyptian Brigadier) and love the idea of an unknown historical figure as a companion. We have seen so many times, the travels of a contemporary person in the Tardis, but imagine someone from ancient history doing it. Not only would that person be amazed by the future, aliens, and space, but pretty much anything else they are shown. I think this is why I was initially excited when Clara on the TV show was revealed to be a Victorian character initially, only to have my hopes and dreams dashed just like that!

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Without spoiling too much, Erimem realizes that she has no place in history and chooses to travel with The Tardis crew, I for one, cannot wait to listen to their travels. I have so far loved these “original companions” like Charley, Evelyn, and now Erimem – great characters that keep me coming back time after time. Perhaps the only downside to this drama is that it keeps with a lot of tropes seen in Hollywood films about ancient Egypt, but we really have no idea how the civilization really lived, so it’s fair game. At least it didn’t succumb to the fad of ancient alien theories, that I have no doubt would be in an Egyptian episode made today!

Check Out These Shiny New “Time of The Doctor” Promo Images

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Doctor Who: The Adventure Games Episode 2 – Review

Note: The following is a mirror of a video game review that I did a few years ago when I worked for VGchartz. Just in case something happens on that site, I don’t want to lose it.

 My typical TV viewing routine during many a summertime Sunday night involves watching my favorite show, Doctor Who. Sadly as of last week I noticed that a void was now slammed into my life. The truth was that I had no new Doctor Whoepisodes to watch until around Christmas time because the season finale had just aired. Gladly, the BBC was there for me once again with the second of four interactive Doctor Who episodes. Doctor Who – The Adventure games. Episode 2.  Blood of the Cybermen is the second adventure and begins with a man working in an arctic base fleeing from an unseen menace on a snowmobile. The man, mumbling to himself about unspeakable horrors, flashes back to what caused the problems: an excavated Cyberman arm.

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The Cybermen are quite possibly the TV show’s most recognizable villains after the Daleks, who we saw in the last game about a month ago. For those who do not know, the Cybermen are a race of androids that have began to travel the stars in search of bodies that they can assimilate into their race. What began as a measure to stop the death of their kind became a true horror. Blood of the Cybermen captures the villains in all their terrifying glory, complete with all of their signature voices, sound effects, and catchphrases such as “you will be like us…”. Before any Star Trek aficionado points out the similarity to ‘the Borg’, a similar villain from the Star Trek TV show and films, the Cybermen came first – 1966 to be precise.

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I’m not too sure when the game takes place in relation to the TV show, but it’s pretty safe to say that it’s an unaired adventure set sometimes before the show’s finale. It stars Matt Smith as the Doctor and Karen Gillan as Amy, his companion. Both perform all of the voices and such for their characters. The Doctor is up to all the quirky hijinx that fans of the show are used to, including a section of dialog where the Doctor claims that he taught Elvis Presley how to play the guitar, albeit very badly. The rest of the story involves the Doctor, Amy, and a few new friends as they try to stop the Cybermen from taking over the aforementioned arctic research facility.

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The core gameplay is typical adventure game fare, with the player controlling the Doctor and Amy as they investigate their surroundings. You use the mouse or the direction keys to walk around, a left mouse click to investigate glowing objects, and “I” to bring up your inventory. This game has a bit more variety than the first from the get-go as some puzzles force you to work in tandem with your assistant. For instance, right at the beginning of the game you are given a rope that you must throw to Amy to tie to a snowmobile wench. When doing this the game switches viewpoints from the Doctor to Amy then back. While the first game did a bit of this, it was never to solve one puzzle together, and was more of a “tag-team” affair, as one character would go off and fetch random stuff whilst the other was busy. The system is implemented better here.

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As with the first game, the Doctor doesn’t actually carry a gun or any other weapon, so fending off enemies is pretty tricky. The developers handle this well by making use of a Metal Gear-esque sneaking style that comes up any time you get near an enemy. The Doctor automatically crouches down, and you are given an indicator in the shape of a caution symbol. If the symbol is green, you are mostly fine, but the closer to red the indicator goes the closer you are to getting killed. The sneaking sections in the second game are much better than many of those found in the first; the enemy A.I. seems to both be better and harder to stump. When sneaking past the Daleks in the first game, many were planted around like un-moving sentries that you could simply run behind. The Cyberslaves, which are Cybermen that have been only partially “Cyberized”, move around like zombies, and as such move their line of site around. This, and their way of walking around corridors, makes them a much more formidable enemy.

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This sneak mode has been coupled with a lot more climbing and exploring, thanks to the arctic cave setting which takes up a portion of the game, and so gives it a Tomb Raider vibe. There is even a portion fairly early on where you have to make it across a melting ice flow; one wrong step and it’s an icy grave for the Doctor. This makes portions of the game much more interactive and plays like a platformer game. 

The puzzles have also been overhauled. More specifically, there’s increased variety to the ones you’re given. This game only recycles one puzzle from the first game, that being one where you re-wire something that is broken. Other than that, the game contains a handful of new puzzles. They aren’t hard, but they’re challenging enough to break up the gameplay and still keep it interesting. One problem I had with the first game was a puzzle where you had to drag an icon through an electrified maze. The first time, this puzzle was fun, but after three times I was done with electrified maze puzzles. In this game, not only do you have to match the radio waves of a signal to stun an enemy, but you have to create an antivirus. Pretty cool stuff if you ask me, and far more varied.

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On the graphical side of things, we are once again faced with the following dilemma: the game is free (in the U.K.), so compared to other free games such as flash based puzzles games, Blood of the Cybermen blows most of them away. On the flipside, the game is no graphical wonder – even on the highest settings the game is fairly reminiscent of an original Xbox game or possibly a low-end Wii game. On the plus side, many of the environments in the game are much larger than the first game, such as the crashed Cyber-ship, and really show off the scope of this game. The graphics are a mixed bag – some places, like the crash, look amazing, while others look on the sub-par side.

Musically the game is awesome and has the sound production values of a larger, much more expensive game. This was brought to my attention, not because the music is overpowering, but because it keeps the player energized as the game progresses. There are some intense moments in the later parts of the game when you are being pursued by an army of Cybermen, and the music escalates to show you how close to being killed you are; not bad for a free game.

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As with the first game, Doctor Who – The Adventure games. Episode 2: Blood of the Cybermen is a great game for the price. The game is only a few hours long, but that helps pace the game out so that it’s like an interactive episode of the show. As of right this moment the game has still yet to be announced for the U.S., despite the official website proclaiming that they would be available in “early July”. Time will tell if that ever gets fixed, but one can assume that they will pop up later this month, after the initial run of Season five ends. All in all, you really can’t find a better Doctor Who game out there. While the graphics are a bit hit or miss, they are average at least for a game of this scope, and there are plenty of things for completionists to find.

Doctor Who: Nightmare in Silver (2013)

Neil Gaiman gained many accolades for his last foray into Who-dom, The Doctor’s Wife. These included, but were not limited to, the Hugo Award for Best Dramatic Presentation (Short Form) and the Ray Bradbury Award for Outstanding Dramatic Presentation. Gaiman had some huge expectations to live up to with his sophomore effort; an uphill battle that many fans would take to heart. All I noticed for the last few weeks was a steamroller of hype leading up to Nightmare in Silver, and I held back. I know that whenever I let hype color my eyes when it comes to TV and film, it always ruins my experience. The ill-fated Brett Ratner film, X-men 3, is a prime example of this, I got far too hyped prior to release and was utterly destroyed by what could have been an average film – to me it was an atrocity on celluloid. Noticing the general lukewarm reception to Nightmare in Silver earlier today, it looks like this over-hype may have happened to a lot of Doctor Who fans. This season seems to be the most divisive season since the McCoy era, some love the episodes and others are complaining endlessly. Let me get this out of the way, Nightmare in Silver is not as good as The Doctor’s wife, but my enjoyment of the episode did not hinge on this; I really liked it despite its flaws.

As you can probably figure out, Nightmare in Silver is a Cybermen episode. Gaiman said many times in his lead up that he wanted to “make the Cybermen scary again”. This is a tall order because many feel that they haven’t really been scary since the Patrick Troughton era. Unsettling? Yes, but “scary” is hard to pull off with a large metallic dude stomping around shouting “DELETED” and other catchphrases. What we have is an updated version of the original Cybermen; they have evolved long enough that they now strive to “Convert” other creatures aside from just humans. They have become sleeker, employ an updated version of a Cybermat (now called a cybermite and used in partial Conversions), can warp time to teleport briefly, and have removable body parts that act as decoys, drones, and searchers. Is somebody under that table? Just take your hand off and walk it over to them! Is a pesky non-converted person behind you? Swivel your head around like an owl! These upgrades make the Cybermen more of a threat and in that regard scarier in mass. While I would have enjoyed something more disturbing than what we have here, an overpowered and nearly Borg-like version of these guys is pretty hopeless to our heroes.

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These upgrades and the general “feel” of the episode was almost exactly like Rob Shearman’s 2005 episode Dalek. In that particular piece we were shown the “upgraded” time war-outfitted Dalek model including some crazy new technology like a force field, swiveling midsection, and the ability to take DNA by touch. In Nightmare in Silver fans are treated to a new Cybermen fresh from an undisclosed “Cyber war” that can do the aforementioned feats of awesomeness like teleportation. It was this little head nod that made me enjoy this episode quite a bit, since I generally like “base under siege” episodes quite a bit.

The plot follows the Doctor, Clara, Angie and Artie (The kids Clara takes care of) as they attempt to visit the best theme park in the universe. If you recall, Clara got blackmailed by Angie and Artie in The Crimson Horror and basically forced The Doctor to let them tag along. When they get there, they realize that the whole park is in ruins after a huge battle with the Cybermen long ago, and a group of world-weary soldiers and con-men are hiding there. The gang runs into a man named Webley (Jason Watkins) who has a surprise – a hollowed out Cyberman that “magically” plays chess against all that would try to defeat it. This is an obvious allusion to the infamous automaton “The Turk” that wowed players such as Napoleon and Benjamin Franklin way back in the eighteenth century. And just like the real Turk machine, this Silver Turk (also the name of a Big Finish audio play with a similar plot) is a fraud. A man named Porridge (Warwick Davis) is actually under there moving the arms and such. This “shell” of the old Cybermen waits until Webley is alone and dumps Cybermites all over the place putting its plan in action. Pretty soon, people are partially converted, the kids get captured, and an army of Cybermen awakens from one of their infamous “Tombs”.

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While the villains in this episode are obviously the Cybermen, but their leader is actually none other than The Doctor! During one of the kerfuffles, he is partially converted and his body is taken over by a cyber-consciousness. In a creative twist to a battle of wits, we see the internal battle in The Doctor’s mind played out with amazing shots of Matt Smith talking to himself. Whether you see two opposing versions of his mind arguing in his head, or the quick cut Gollum-esque arguments in the real world, the banter is both hilarious at times and scary at others. “Evil Doctor” the Cyber-Planner is really over the top, and nearly and comically mustache twirling as Mrs. Gillyflower last week. While it should have been cringe-worthy, I liked the scene where The Doctor plastered his “golden ticket”(admission to the theme park) to the circuits on his face and temporarily took complete control of his body, thus utilizing the tried and true Cyberman weakness.

Warwick Davis is awesome in anything he is in, and I really enjoyed him as Porridge here. Whether it is last year’s Life’s Too Short, or the fantasy classic Willow, he is one of those guys that seem pretty under-rated for how good of an actor he is. I know that a lot of that can be chalked up to his height, but those barriers seem to be fading with Davis and Peter Dinklage finally getting some substantial roles. I also felt that Jason Watkins did a fine job in the small amount of the episode he was the focus of, props for his half-Cyberman face. Now that I’ve mentioned the good part of the guest cast, here is the bad – CHILD ACTORS! I’m not usually a fan of child actors because they don’t act like children at all; they act like tiny adults that are smug and douche-y. If you met an adult that was like most characters portrayed by child actors they would get the crap kicked out of them in seconds! There are a few exceptions like Abigail Breslin in Little Miss Sunshine, but for every one of her, you have ten Jake Lloyds from The Phantom Menace. To me the kids seemed tacked on, I’d be amazed if they were in the original script, as they felt somewhat superfluous and contrived just to put children in peril. I especially did not like Angie as “know it all kid” characters are the worst. Dear science fiction writers- we do not want young Anakin, Wesley Crusher, Adric, or Boxy in our shows! Thanks, the fans. Oh, I nearly forgot the inept soldier characters, and you will too – nothing memorable about them to be honest.

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While the music wasn’t that noteworthy, I will say that I enjoyed the sound design, especially with the new Cyberman voice. While the original 1960’s voice is still the creepiest, the voices in Nightmare in Silver seemed a lot like a cross between the Cybus models and the 1970’s ones. Special effects were decent, if not low-key, in this episode. Certain scenes like the Doctor’s brain were realized in a truly beautiful way – as an energy filled void with a brain glowing behind the Dual Doctors. Other things like the Cybermen teleportation seemed sort of bland, as that scene could have been terrifying had it been done right. I think this season has been a real work in progress on the director side of things, and it shows with some of the choices made like this.

All in all, I enjoyed tonight’s episode and felt it was above average. I think fans will judge it too harshly as many expect a great writer to constantly top themselves each time. People need to realize that Shakespeare himself didn’t make classics all the time; plays like Timon of Athens are a testament to that. This was classic Gaiman faire that fans of Neverwhere and Mirrormask will enjoy. And while it isn’t his best work, it’s still better than anything else on TV.

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Since I don’t have cable I watch Doctor Who on Amazon Prime, maybe you should as well!

Nightmare in Silver

Nightmare in Silver [HD]

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Doctor Who: Sword of Orion

Hot on the Heels of my last Big Finish audio review, we have yet another Paul McGann /India Fisher Eighth Doctor audio drama to take a look at. This time we have the return of one of my favorite villains of all time – the Cybermen. This play actually marks the very first time we see Cybermen appear in one of these plays, and this is a good thing. After having a ton of these already star the Daleks, it’s good to see other classic villains get sprinkled in.

Here is a synopsis:

“The human race is locked in deadly combat with the ‘Android Hordes’ in the Orion System. Light years from the front line, the Doctor and Charley arrive to sample the dubious delights of a galactic backwater, little suspecting that the consequences of the Orion War might reach them there. But High Command’s lust for victory knows no bounds.

Trapped aboard a mysterious derelict star destroyer, the Doctor and Charley find themselves facing summary execution. But this is only the beginning of their troubles. The real danger has yet to awaken.

Until, somewhere in the dark recesses of the Garazone System, the Cybermen receive the signal for reactivation…”

What really stands out to me in this episode is the sound design. This story could have had a horrendous story, and I still would have liked it based on the atmosphere alone. Not only is the music well done, but the care at which the background noises and sound effects were produced sets a benchmark, for me at least, that no other drama up to this one has come to. The first instance of this occurs at the very beginning of the play. The Doctor and Charley are visiting a “space bazaar” of sorts to hopefully find a way to cure an ailing vortisaur, the creature that they met in the last episode. In this scene we hear layer upon layer of creatures talking, music, and idle chatter, all leading the listener to imagine a robust market side, hustling and bustling with tons of business.

Another place where this stands out is when we finally see the Cybermen that we all know take part in the serial. For the first few encounters we only ever hear a creature that is attacking various people. The noises are both animalistic and insane, making this creature terrifying. Later we find out that this is in fact a rogue Cyberman that has gone totally mad waiting for its connection to a cyberleader to get re-established. After years of seeing sub-par Cybermen that either stomp around saying catchphrases, or are wussy enough that they can be destroyed with a flick of a gold coin, I feel that this is the sweet spot for the creature. Well this or the unsettling voice that the original Cybermen had, which is definitely nightmare fuel of the highest octane.

While some of the side characters in this drama aren’t really all that well fleshed out, they do serve a great purpose to antagonize the Doctor and Charley when they initially believe the pair to be murderers of a fellow crewmate. These characters, the crew of a scrap ship, are your typical Doctor Who rag-tag, and somewhat mutinous ship crew. There definitely could have been a bit more fleshing out of a few of these characters, but it wasn’t really needed. Much like any Alien of Predator movie, some characters are just destined to be bad guy-fodder.

I’m not going to say that this is the best Doctor Who drama that I’ve listened to, but it really does have a great atmosphere and storyline to it. If this is the beginning of a quality plateau that holds steady for the next few releases, I’ll be insanely happy for the rest of the line.

Here is a trailer:

Reaction: Doctor Who – Closing Time

Aside from Vincent and the Doctor, The Lodger was easily one of my favorite Doctor Who episodes of season five. Aside from being totally unorthodox in the way it was structured, it was almost like a buddy comedy. I felt that it was one of the better episodes solely based on the face that it showed The Doctor totally at odds with how to act in modern society; it truly brought out his alien nature. Simple mistakes like paying rent with a huge bag of cash may seem like a good idea to The Doctor, but would raise more than a few eyebrows. When it was officially announced that Craig (played by James Corden of Gavin & Stacy fame) would be returning as a “fill-in” companion this year, I was pretty stoked. Not only would a character I liked return, but it was revealed to be a Cybermen episode. And not a Russell T. Davies era “stomping around saying catchphrases Cybermen” episode, but a proper one, complete with Cybermats!

While there are some emotionless metal guys running around, the majority of the episode is centered on The Doctor and his one last attempt at saving the world. It seems that despite knowing that he will die in mere hours, he stops by Craig’s old haunt on some sort of a “farewell tour”. There is an ulterior motive of course, in that he has found some kind of power fluctuations in the area, so the Doctor uses this as an excuse to investigate a bit. What we see is a man on his last legs presumably 200 years after he dropped off Amy and Rory (in his time), trying to cope with his imminent death, and stop the death of one of his friends. Knowing that he basically endangers all that come near him, the Doctor wants Craig to stay away, but seems to only draw him in more.

This episode was very good for what it was: the fluffy episode towards the series finale that keeps one optimistic before their soul is crushed by the bleak ending we all know we will have. This has been seen in Boom Town, Love & Monsters, and finally The Lodger. I know that all of these episodes are somewhat “love it or hate it” affairs, but I think that Closing Time is one of the better ones. My personal favorite thing about the episode was the Doctor’s revelation that Craig’s son calls himself “Stormageddon” in baby language; I give it weeks before someone actually names their kid that. In the grand scheme of things Closing Time does nothing for the larger picture save a scene with River Song at the very end, but that wasn’t what it was there to do. It was the “palette cleanser” right before the main course, the episode that will hopefully blow us away and finish up some stuff we’ve been getting worked up about for 2 full seasons.

spoiler for next week: