One thing that often confuses folks about my musical tastes, is that I am huge into both metal music and 80’s New Wave music. I might wear metal shirts and a patch vest to concerts, but I almost entirely listen to Sirius XM 1st Wave in the car commuting to work. These are two genres that seem to clash a lot, but I can always make it work in my head, and that’s all that matters. In the past few years, I have been blown away by a “new genre” that goes by many names – some call it Outrun, Others Retrowave, or even Synth-wave. I would consider Retrowave (my preferred term) to be the logical conclusion of 80’s synth music if acoustic guitars and grunge rock hadn’t nearly sent the electronic synthesizer to music heaven alongside the harpsichord and lute. This isn’t merely a nostalgia kick like some regressive genres can be, yeah it’s there but a lot of this never really sounded the same way in the 80’s, and thankfully that’s not what it’s going for.
I plan to cover more Retrowave stuff in the future, so if you like this keep your eyes peeled!
So, the topic at hand is one artist I have particularly fallen in love with – a German musician named Peter Zimmerman. In particular, I absolutely love his re-toolings of anime themes, some that have been so drastically altered to be entirely different songs than before, and usually it’s for the better somehow. One of my absolute favorites (which I will drop the video below) is a remix of one of the songs from Akira (Kaneda’s theme) turned into an Italo Disco song. Akira has an amazing soundtrack on it’s own, performed by a huge musical collective called Geinoh Yamashirogumi. Utilizing percussion instruments like marimbas and xylophones, there really isn’t anything else out there like it unless you get some actually tribal music of some sort. Zimmerman has taken this track and altered it ever so much into one of the best things I’ve heard all year!
Another favorite of mine is this gem, a remake of the opening them for an old school anime called City Hunter. dubbed Mikkori Chan, this new version is very energetic.
Next up is a track using a song made up of a few different samples, but I believe the majority of it is also from City Hunter Despite the Bubblegum Crisis video here.
And I could keep posting these, but I’ll do just one more. This track is comprised of one of the themes for Megazone 23 merged with another from Venus Wars.
LONG Before I even decided to get a PlayStation 3, I would check the various recommendation threads and other such things on a lot of gaming forums to see what games were seen as the “killer apps” that I should definitely play. I was honestly sort of cranky with Sony after the PS3 launch, pricing especially. I needed something that stood out, a game that I couldn’t get anywhere else, and one game, more than any other, was constantly touted as being not only one of the most underrated games on the PS3, but one of the best RPGs out there on any system. That game was the first Valkyria Chronicles. I finally got the system, and immediately snagged a copy of it.
I was taken aback by how mature the game was, and no I don’t mean “blood and guts and boobs” mature like the many games that misuse the term today, but an honest mature game done in such a way that most folks of the teenage persuasion, except maybe anime fans, would probably scoff at it. Yes the game deals with war, but in concentrates on the heroics and struggles with fighting rather than the bleak horrors of any battlefield.
For those that haven’t heard of the series, all of the games follow a fictitious war that somewhat closely resembles World War II if you squint really hard and drop some pixie dust on it. In this fantasy world, a small country called Gallia suddenly comes under attack from a huge land grabbing conglomerate of nations dubbed the East Europan Imperial Alliance. This is a shock because these Nazi analogues (if you equate them to our terms) are at war with another federation of countries that dub themselves the Atlantic Federation, and there is no real reason for such an invasion to occur (other than energy reserves to fuel the war). The game places you in the shoes of a rag-tag group of militia members that are suddenly forced to repel the most powerful army on earth on the verge of world conquest. This is of course the stage for a game that breathed an icy breath of fresh air into a somewhat played out genre – the strategy RPG.
The immediate thing that struck me about both games in the series that I’ve played is that they have some huge balls, and exist as a true asset to the RPG genre, especially in how they portray war. For years we have been playing hundreds of World War II games, and very few of them have actually managed to mention the holocaust or the Jewish people for fear of getting the game banned in some random countries. Here, however, we have a game that revolves around a group of people called the Darcsens that have literally been blamed for just about every bad thing in the world for hundreds of years, and are the targets of ethnic cleansing campaigns (in Valkyria Chronicles 2 most notably) and even forced to work in labor camps. The fact that any series had the cajones to even attempt to have a storyline closely mirroring this sort of world event makes SEGA go up in my books quite a bit.
Flash forward just a few years and it seems that a series with such promise, critical acclaim, big sales in Japan, and a cult following in America should be running strong; sadly this is not the case. Valkyria Chronicles may already be dead, especially in the west. A few years back news rang out about the possible release of the third Valkyria Chronicles game in America specifically. SEGA West had been pretty tight lipped about it, and its no-show at E3 that year was amongst about a dozen or so games that seemed absent from localization plans. game journalists apparently talked to some of the SEGA reps at E3 and asked if the new Valkyria Chronicles and Phantasy Star games would be heading to the west and the news wasn’t good.
Valkyria Chronicles III (or pretty much any other Japanese PSP game that year) never came to the west. This was largely because the PSP was on life support when the game released. You see, in their grand wisdom, Sega decided to make a quick buck by churning the games out far too quickly on a completely other system as before (more on that later). Valkyria Chronicles II, a direct sequel to the first PS3 game, was confusingly a now handheld title. Granted, at the time the PSP had a userbase of more than 50 million users (a lot more than the PS3 at the time), but how many outside of Japan would buy it? How many had the first game? Series Producer Shuntaro Tanaka told Famitsu that the second game was being developed for the PSP instead of the PS3, in order “to allow a broader spectrum of users to discover and enjoy what makes Valkyria special.” Tanaka added that the series could return to consoles in the future, though.
There are rumors that SEGA decided to release the games on the PSP in order to capitalize on the TV anime that was running, using it to hock a host of toys and such that were hot on the market. Moving a flagship title for any series across platforms is a tough decision, and especially ludicrous when we have to realize that Valkyria Chronicles II was, not shockingly, only the second game in the series. Usually, handheld spinoff games come well into the lifespan of a series, ala Final Fantasy and it’s numerous side-games. While it did decently well in Japan, the sales were still under that of the first game, but the real story is the American Market. VGchartz has the game listed at an estimated 80k for the American Market. That’s basically an estimated eight times less than what the first game obtained in the same region.
Here are some graphs to speak for themselves, these are old screen-grabs I took when I first published this article but they still stand:
Please note the scaling difference between the two graphs.
I’m not going to jump on the anti-piracy bandwagon, but when you have a system that is cheap and easy to develop for, but is plagued with piracy and doesn’t perform well in all areas versus a system that does a bit better in all areas, and isn’t hit hard (until recently) by any sort of hackers, I wonder why you’d choose the former. SEGA obviously wanted a quick buck rather than letting a franchise grow a bit more naturally, and it’s hurt the series pretty bad. Since its release the third game in series had barely cracked 160k units in sales, a far cry from the previous games.
Sadly, Japanese gaming companies really hit a rut about five years ago, and honestly they are still there, they don’t take chances and seemingly have regressed back into a Japan-only mindset that pretty much guarantees failure. Putting anything on the PSP during that time, or the Vita currently, pretty much guarantees a niche game that few will play. But why is this happening? Take, for example, words by Keiji Inafune, the once prominent mind behind many Capcom classics such as Mega Man and Dead Rising:
“The mainstream industry in Japan is like a large tree that’s just begun to wilt. It’s still standing strong, it hasn’t collapsed just yet, but it’s not doing all that well,” Inafune told The Verge at BitSummit, a Kyoto indie-games festival in its second year. Inafune himself went independent in 2010, leaving giant developer Capcom to start his own studio called Comcept. He believes that indie games are the most exciting thing happening within the Japanese industry. “Indies have just sprouted above the ground. There’s still this monolithic large tree over the industry, but indies have popped up. Whether or not the big tree will fall, whether or not the indie scene will grow into a tree itself, I don’t know.”
Inafune is just one of many big name studio guys leaving “wilting trees”, perhaps the most prominent was Hideo Kojima and his epic battles with Konami leading up to the release of the last Metal Gear game. He now works for Sony and Konami is making cellphone and pachinko games.
I wish more of these big Japanese companies with American publishing arms would look at companies like Atlus (owned by SEGA now) and XSeed for how to treat localizations. XSeed, for example, has released a few games in the Record of Agarest War series digitally, that way they could obtain a cheap license and keep costs down. These smaller publishers also set realistic goals for sales of these games, instead of assuming that a niche strategy RPG will be a huge blockbuster, NIS and Atlus both learned a ton about the market, and learned how to market, publicize, and keep costs down on a ton of games like La Pucelle Tactics, Disgaea, and even Phantom Brave. They don’t always sell crazily well, but they have rabid followings that keep buying the games, and keeping them going.
So, where do we stand now? well, there might be a glimmer of hope shining through. While the third installment is still the last game in the series so far, many fans are hoping that a recent HD remaster of Valkyria Chronicles and a new spinoff game will re-ignite interest in the series. The spinoff, Valkyria Revolution, is planned to be released by SEGA in Japan on January 19, 2017, and in North America in early 2017. It is also planned to be released by Deep Silver in Europe in early 2017 as well. For the Western releases, an Xbox One version will also be available.
This shows a big change for SEGA in that they seem to be switching back to home consoles for games like this, and are trusting the west to support more niche games. Namco-Bandai recently did a similar thing and finally got the Tales series back on track over here, so who knows… As for Valkyria Chronicles III? I guess there is always hope that SEGA could do a PSP Remake edition for the PS4, but if they think the game won’t sell well, where is the incentive? Even a digital release with original dialog would be good, but I’m not holding my breath.
If Valkyria Revolution bombs, the fans are not to blame – a decade of poor and largely short-sighted business decisions are. If it does happen, only one thing comes to mind – Sorry SEGA, but you guys ruined your own franchise.
Disclaimer: A version of this article was originally produced for a now-defunct video game website that I worked for in the past. I have decided to rescue some of this stuff so it doesn’t disappear from the internet forever. If you enjoy this, let me know and I might just do more!
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